Master in Video Game

International Master’s program

Deepen your expertise. Design a game experience. Take a production from concept to completion.

Taught entirely in English, the 3iS Master in Video Game is a two-year advanced program for French and international students who want to study video game development in France and specialize in Game Art, Game Design or Game Programming.

Based at 3iS Paris West, you will combine advanced specialist training with hands-on game development, working in multidisciplinary teams and taking increasing responsibility from concept and prototyping through to a final playable build.

At the heart of the program is a major game developed collaboratively over two years, giving you direct experience of the creative, technical and production challenges faced by professional studios.

Studying video game development in France also places you within a country internationally recognized for its studios, creative talent and games industry, while allowing you to study entirely in English within a multicultural environment.

By the end of the program, you will have developed advanced expertise, experienced a complete production cycle, contributed to a finished playable game and built a specialized portfolio designed to support your entry into the video game industry.

Campus

Paris West

Entry requirements

180 ECTS or equivalent

Certification

Nationally recognized French Level 7 professional certification registered in the National Register of Professional Certifications (RNCP)

At a glance

Duration

2 Years

Languages

English

Next intake

October 2027

Spring intake

February 2027

Pace

Full Time

Study format

On-Campus

Tuition fees - Non-French tax residents

€15,000

This program is for you if

  • You already have strong foundations in video games, digital creation, art, design, programming or a related field.
  • You want to deepen your expertise in Game Art, Game Design or Game Programming.
  • You want to develop a clearly defined professional profile that matches studio roles and expectations.
  • You want to take part in every stage of video game design and production.
  • You want to go beyond mastering tools and learn how to make decisions, defend a vision and contribute to managing a complex project.
  • You enjoy designing, prototyping, testing, analyzing and improving game experiences.
  • You want to build a specialized portfolio through ambitious collaborative productions.
  • You want to study video game development in France in a program taught entirely in English.

Program objectives

By the end of the Master, you will be able to:

  • design and develop a video game from initial concept through to final production;
  • develop advanced expertise in Game Art, Game Design or Game Programming;
  • understand and manage the different stages of a video game production pipeline;
  • integrate artistic, technical and gameplay considerations into your decisions;
  • create, produce or program content and systems for interactive experiences;
  • prototype, playtest, analyze and improve a game through iterative development;
  • collaborate effectively across art, design, programming, animation, sound and production;
  • plan and track a complex game production;
  • coordinate effectively across disciplines and contribute to production management;
  • present, explain and defend creative and technical decisions;
  • develop a specialized portfolio aligned with your career goals;
  • prepare for employment in video game studios in France and internationally.

Program highlights

  • Develop a complete game over two years
    From pre-production to the final playable build, you will experience every stage of collaborative game development: concept design, prototyping, production, testing, optimization and finalisation.
  • Choose your specialization: Game Art, Game Design or Game Programming
    Develop advanced expertise in your chosen field while maintaining a strong understanding of the complete production process and player experience.
  • Study video game development in English in France
    Benefit from France’s internationally recognized video game ecosystem while studying entirely in English within a multicultural cohort.
  • Build a portfolio for the games industry
    Your portfolio highlights your specialization, creative and technical decisions, and concrete contribution to the final game.
  • Move from specialist expertise to production responsibility
    Learn how to make decisions, coordinate with other disciplines and balance creative ambition with technical feasibility, resources and deadlines.
  • Create, test and iterate
    Prototypes, playtests and repeated iteration allow you to test your decisions, learn from player behavior and progressively improve the game.
  • International recognition through The Rookies
    In the 2025 Rookies Global School Rankings, 3iS ranked 4th worldwide for Production Excellence – Console Games.
  • A nationally recognized French Level 7 professional certification
    The program prepares students for a Level 7 professional certification registered in France’s National Register of Professional Certifications (RNCP), the official national framework for recognized professional qualifications.
  • Collaborate across disciplines
    Game Art, Game Design, Game Programming, animation, technology and sound come together through shared productions and a common development pipeline.
  • Professional immersion at the end of the program
    A three- to six-month industry placement in France or abroad allows you to experience studio working methods, apply your specialization in a professional environment and strengthen your transition into the games industry.

Program

Year 1 – Specialize, Design, Prototype – 60 ECTS

The first year focuses on developing advanced expertise in Game Art, Game Design or Game Programming while strengthening your understanding of the wider game development pipeline.

The exact subjects you study depend on your specialization and your role within the projects.

You may deepen your knowledge and skills in areas including:

  • production pipelines;
  • 2D and 3D creation and integration;
  • real-time engines;
  • prototyping;
  • visual scripting;
  • algorithms and software architecture;
  • gameplay programming using C# with Unity and visual scripting with Unreal Engine;
  • engine and GPU programming;
  • VFX and CFX;
  • rigging and animation depending on the project;
  • optimization;
  • design and technical documentation;
  • production organization and monitoring;
  • teamwork;
  • project presentation and analysis;
  • portfolio development.

Pre-production of the final-year Game

From Year 1, you and your team begin designing the game that will be developed throughout the two-year Master.

The pre-production phase includes:

  • defining the concept;
  • establishing the game vision and core promise;
  • world-building and artistic direction;
  • mechanics and systems;
  • gameplay loops;
  • level design;
  • prototyping;
  • characters and environments;
  • technical choices;
  • defining the production pipeline;
  • allocating roles and responsibilities;
  • production planning;
  • initial playtests and iterations.

The objective is to establish a clear creative and technical vision and develop a sufficiently convincing prototype to move into full production in Year 2.

 

Year 2 – Produce, Test, Finalize – 60 ECTS

The second year is primarily dedicated to full production of the final game and preparation for entry into the video game industry.

The exact areas you work on depend on your specialization and your role within the production.

You may work on:

  • content production and integration;
  • environment creation;
  • gameplay and game systems;
  • level design;
  • animation;
  • VFX and real-time effects;
  • interfaces and user experience;
  • scripting and prototyping;
  • gameplay, engine and tools programming;
  • multiplatform porting;
  • AR and VR development;
  • integration;
  • optimization;
  • playtesting;
  • balancing;
  • debugging and iteration;
  • production monitoring;
  • coordination across disciplines;
  • finalisation of the game.

You will learn how to evolve the project continuously while balancing creative vision, player experience, technical constraints, resources and deadlines.

At the same time, you will finalize your portfolio and prepare applications for video game studios and companies working across interactive entertainment and digital creation.

 

Three specialization pathways

1 – Game Art

The Game Art specialization prepares you to design and produce the visual identity and artistic content of interactive experiences.

You will deepen your expertise in areas including:

  • concept art;
  • character design;
  • environment design;
  • 2D and 3D asset creation;
  • modeling;
  • texturing;
  • lighting;
  • animation depending on the project;
  • VFX;
  • integration into real-time engines;
  • optimization;
  • visual coherence and contribution to artistic direction.

You will learn how to design each visual element according to its role within the game, taking into account readability, gameplay, immersion, technical performance and the coherence of the overall world.

The final game allows you to apply your expertise within a shared artistic direction while building a focused professional portfolio.

2 – Game Design

The Game Design specialization prepares you to design the rules, systems and situations that shape player experience.

You will deepen your expertise in areas including:

  • game design;
  • game systems and mechanics;
  • level design;
  • prototyping;
  • visual scripting;
  • UX for video games;
  • balancing;
  • design documentation;
  • playtesting;
  • player behavior analysis;
  • iteration.

You will learn how to turn an idea into a playable experience, then observe, test and refine that experience in response to player feedback and production constraints.

The final game allows you to confront your design vision with the realities of collaborative production and real player experience.

3 – Game Programming

The Game Programming specialization prepares you to design and develop the technical systems that make a game playable, efficient and scalable.

You will deepen your expertise in areas including:

  • algorithms and software architecture;
  • gameplay programming in C# using Unity;
  • gameplay programming using visual scripting in Unreal Engine;
  • engine and GPU programming;
  • prototype development;
  • optimization;
  • level design;
  • multiplatform porting;
  • AR and VR development tools and environments;
  • technical documentation and production management.

You will learn how to translate the intentions of game designers and art directors into reliable technical systems, evaluate performance and optimize the game for its target platforms.

The final game gives you the opportunity to take responsibility for the technical architecture of a collaborative production, working closely with game designers and artists.

 

The final-year Game

The final game is the defining project of the Master and a key piece of your professional portfolio.

Over two years, you will take part in a complete game production, from concept and prototype to testing, iteration and final playable build.

You will help define the artistic direction and player experience, organize production, allocate responsibilities, test and refine the game, and maintain a coherent creative and technical vision through to completion.

Each specialization contributes its expertise towards one shared goal: creating a coherent, engaging and genuinely playable game experience.

You will develop a key skill for studio work: mastering your own discipline while understanding how your decisions affect the overall player experience, production pipeline and work of other departments.

Together with your specialist portfolio, the finished game provides concrete evidence of your skills, your role within a production team and your ability to contribute to a complete game development cycle.

 

Learning to manage a production

At this stage of your studies, specialist expertise alone is no longer enough. You also need to understand how teams organize, coordinate and deliver complex productions.

The program progressively teaches you how to:

  • define priorities;
  • allocate roles and responsibilities;
  • organize a production schedule;
  • identify dependencies between disciplines;
  • monitor progress;
  • integrate feedback;
  • document decisions;
  • anticipate risks and production challenges;
  • adapt project scope to available resources;
  • help maintain a shared creative and technical vision.

These skills prepare you to take on greater responsibility as your career develops and, with experience, progress towards lead, supervisory, technical direction, creative direction or production roles.

Professional experience

Professional development is integrated throughout both years through collaborative productions, input from industry professionals, production reviews, juries, portfolio development and preparation for recruitment.

The program also includes a three- to six-month industry placement in France or abroad at the end of the course. This placement allows you to apply your specialization in a professional environment, understand studio methods and expectations, and begin building your industry network.

 

Degree & Certification

The Master consists of two years of study following an initial 180-ECTS undergraduate cycle, bringing the complete higher education pathway to five years and 300 ECTS credits.

Subject to successful completion of the program and the applicable certification requirements, students may obtain a Level 7 professional certification registered in France’s National Register of Professional Certifications (RNCP), the official national framework for recognized professional qualifications.

Career opportunities

Depending on your specialization, portfolio and experience, the Master prepares you for roles including:

Game Art

  • Game Artist
  • Concept Artist
  • Character Artist
  • Environment Artist
  • 2D Artist
  • 3D Artist
  • Technical Artist
  • VFX Artist
  • Lighting Artist

Game Design

  • Game Designer
  • Level Designer
  • Systems Designer
  • Technical Game Designer
  • Video Game UX Designer
  • Narrative Designer, depending on your profile and projects

Game Programming

  • Gameplay Programmer
  • Engine Programmer
  • AI Programmer
  • Tools Programmer
  • Network Programmer

The skills developed can also be applied to XR, immersive experiences and other forms of interactive creation.

With experience, graduates may progress towards roles such as Lead Artist, Lead Game Designer, Lead Programmer, Technical Director, Supervisor, Creative Director, Game Director or Producer.

 

Students who successfully complete the 3iS BA Animation & Video Game are admitted directly to the Master as the next stage of their five-year pathway.

The Master is also open to applicants with 180 ECTS credits or an equivalent three-year higher education qualification, particularly in video games, Game Art, Game Design, Game Programming, computer science or another compatible artistic, creative or technical field.

Applicants must have sufficient English to follow the program, collaborate effectively within a team and present their projects.

For external applicants, admission is based on:

  • the quality of the portfolio and previous projects;
  • mastery of relevant artistic, creative or technical fundamentals;
  • the ability to analyze and explain creative or technical decisions;
  • the ability to work effectively as part of a team;
  • motivation and the coherence of the applicant’s professional goals.